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Source code checked in, #32316

Initial Commit - v0.0.0.1 Only contains Random Noise function.

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Source code checked in, #32427

Working on Perlin implementation renders currently for only double values.

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Source code checked in, #32705

Value Noise Working and Displaying Nicely, updating article and moving onto Perlin

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Source code checked in, #32830

Added Remaining Classes to be completed, working on implementation for ValueNoise in CPP and C#. Refactoring to leverage Interface based execution.

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Source code checked in, #32831

Added CPP & C# classes, busy refactoring application to use interfaces. Cleaning up Javascript code and attempting to make it more of an API

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Source code checked in, #32849

Random Noise in CPP working correctly now, migrated to vector

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Source code checked in, #32850

CPP Value and Random Now works, Added interpolaters

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Source code checked in, #32996

Perlin Noise Javascript now working with Ken Perlin's Improved perlin noise. Issue was with not swapping the values for my Lerp function. Not feeling particularly clever today.

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Source code checked in, #33033

Perlin Noise complete for C++, C# and javascript. Testing done

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Source code checked in, #33167

Removed Wavelet noise, and completed HTML versions of simplex and Worleynoise

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Source code checked in, #33382

Completed the implementations across C++, C# and JS. These implementations are not the most optimised or clean will refactor if time permits.

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Source code checked in, #33383

Fixed Worley Noise Init issue in testing framework

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Source code checked in, #33388

Final update for 0.0.1 - Fixed output for all tests, sorted out the gen overrun issue

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